UT-virtual club magazine "Mehou" vol. 2
The club's fourth magazine. Members' own discoveries from their activities, in forms ranging from essays to fiction.
The Media Expression Group explores VR as an expressive medium, and what legacy media can still do — trying new VR technology, discussing what we want to express, and how to get there.
- Date
- 2024.11.24
- Team
- Team project
- Tools
- Illustrator, InDesign
- Tags

Pages
Sharing students' unique views, as they are
I believe a student club's value lies in its members' thinking and how they really live, so I planned, edited and designed a magazine that could share all of it.
The motif Reflecting the times, the theme is "spatial computing". A cube, standing for space, carries halftone — a printing technique. Pairing it with print, the start of democratic flat media, expresses VR as the start of a new medium in the same line.
A look that stands apart The magazine sat in a classroom showing our own VR games, mostly filled with equipment and queues, so it had to stand out as much as possible. To give it presence as an object, it is a smallish A5 on matte paper, thick and firm. The back cover is designed for impact, so placed face down it still catches the eye from a distance.

Feature pages To gather as many viewpoints as possible, there are feature pages of short interviews. Among many long essays these are brief, easy and catchy, so their look and tone differ from the rest to catch the eye when flipping through.



